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Fun & Games: Using Gamification to Engage Multi-generational Learners

Many factors can influence the effectiveness of medical education. Learners respond to educational strategies differently, and there is a generational dimension as to how these strategies are delivered and received. A generation is defined by a set period in which,...

It is an Emergency? Or is it Hospice?

What are best practices for patients with advanced illness who frequent your emergency department? What do patients, families, hospitals, and payers want? What is your role? What is the role of hospice? The Hospital Readmissions Reduction Program was developed for a...